October 15th, 2009 mosesoak
http://twitter.com/Papervision3D
http://github.com/Papervision3D/Papervision3D
To get started, install Git (http://code.google.com/p/git-osx-installer/), open Terminal and navigate to the parent folder you'd like to put papervision, e.g. your general actionscript workspace folder. (Hint: you can type 'cd ' then drag and drop the folder from a finder window onto the Terminal window to instantly get the path.)
Now enter the clone url listed at their Github page followed by the name of the new folder you'd like it to appear in, like so:
git clone git://github.com/Papervision3D/Papervision3D.git Papervision3D3
Instantly, it will create a directory called Papervision3D3, automatically git-initialize it, and pull the entire repository in a matter of seconds. That's right, using Git you get to work in the entire repository locally, create branches and so forth. Unlike SVN git works from a single .git folder within the main folder, instead of polluting all subfolders with .svn garbage -- you can even move the initialized folder wherever you like and it will still work fine.
You can't push any changes you make directly back to the official Papervision3D repository. To set up a public or private fork of their project get a Github account and click the button at their project that says "fork". Now you have a working copy at your own hosted page and can pull, commit, and push to your heart's content! Later it's easy to do diffs and merges with their project, and if you write something worth keeping they can do the same, easily bringing portions of code from around the community into their build selectively.
They call this "social coding".
Unless you have ambitious plans to contribute to their project right away though, to get started just do a clone as described above, which is more like checking something out of a googlecode public svn. You can import the folder into Flash Builder, Flex or FDT and run the file called Main to see a wireframe 3D example scene that already works. Go team!
Posted in as3, digital | No Comments »
June 7th, 2009 mosesoak
I'm proud to present FilmStrip, an AS3.0 library that lets you process code-based animations to video with natural-looking motion blur. Please read the full article at Animoto Labs.
Sample video (MP4, 800k)
Posted in Animoto, as3 | No Comments »
May 8th, 2009 mosesoak
Animoto nabbed a real-life 2009 Webby folks, under Services and Applications -- and we won the People's Voice award as well so thanks for your votes!
Posted in Uncategorized | No Comments »
May 8th, 2009 mosesoak
My session at the Flash on Tap conference will now head into the uncharted waters of Flash multi-touch tables and rendering simulated video out of Papervision3D. We've just recently spruced up our Animoto Labs blog where you can get more information on my session.
Posted in Uncategorized | No Comments »
January 14th, 2009 mosesoak
We've recently added the ability to make videos move a little slower or a little faster. Here's one on slow speed, which gives each photo a little more facetime.
Posted in Animoto | Comments Off
December 8th, 2008 mosesoak
Online holiday cards are usually worth a chuckle but no one really pays much attention. At Animoto we've released a special card service that is truly meaningful because the content you send is really your own photos. It lets you create a high-quality music video from your photos instantly, then wraps it in a beautiful greeting card page with a special 3D intro and outro! Your family will love it.
Check out this sample card then go to Animoto's home page and click "holiday greeting" at the bottom of the page to make your own, they're free!!!

Animoto holiday cards!
You'll also see that we're offering the "gift of animoto" – a gift membership worth $30. Well if you like the holiday card feature, post a positive comment here saying what you dig about Animoto and I will gift you a free pass!
Posted in Animoto, digital | No Comments »
October 23rd, 2008 mosesoak
Fans will recognize the cover of Figure 8, a street mural in L.A.
Posted in Uncategorized | No Comments »
October 2nd, 2008 mosesoak
Sometimes you need a Bitmap to capture nested containers from a flat top-down perspective, but you're really just interested in drawing one or more of the nested objects and not others. This utility works by quickly toggling the visibility of other children off, then restoring it after draw(). Use a SelectiveBitmapDraw instance with the standard display list or a SelectiveBitmapDraw3D instance to capture specific nested DisplayObject3D's in a PaperVision3D scene.
Available here: http://www.mosessupposes.com/utilities
Posted in as3, digital | 3 Comments »
August 21st, 2008 mosesoak
Because Flash is a proprietary plug-in technology and its coding language evolved gradually over about a decade, it took a while before the words Open Source meant anything to its developer pool. But when it hit, it hit hard: Aral Balkan's seminal site OSFlash introduced an already-thriving community to a whole new world of licensing code for the purpose of free and easy sharing, modification and reuse. Open Source took off in the Flash world and some of the most powerful software ever produced for the Flash Player is available for free, such as the incredible Red5 media server and the mighty PaperVision3D.
Friends of Ed is now giving you the chance to catch up on this little revolution with their new book, The Essential Guide to Open Source Flash Development, and I'm proud to say that I'm one of the contributing authors! My chapter covers several Open Source animation tools that I've released for ActionScript 2.0 and 3.0.
Posted in Fuse 2, digital | No Comments »
August 21st, 2008 mosesoak
If you've ever read up on the history of Macromedia (now Adobe) Flash [2] [3:video], you're probably familiar with the names Jonathan Gay and Robert Tatsumi.
Their latest startup venture is called greenbox, an "interactive energy management platform that enables households to save money and reduce their carbon footprint." The venture is backed in part by former Macromedia CFO Betsey Nelson and CEO Rob Burgess.
Earth2Tech blog: Greenbox: Flash Creators Tackle Energy in the Home
Wired.com: Flash Creators Reveal App for Saving Money on Energy

Posted in Uncategorized | No Comments »