Letting the cat out the bag on Fuse 3: Tweening, Physics & 3D
August 27th, 2007 mosesoak{Note: You can see the gears turning here that led to the Go concept outlined in the following post.}
To forewarn the fanbase, this is not a release announcement, no major progress to announce at this time.
I've been holding my cards close since I came up with these concepts around January of this year but it's time I layed 'em on the table.
Fuse 3 (if built) will be a combination Physics + Tweening Engine with 2D + 3D animation & sequencing capabilities.
The idea is that all details are registered with a central class (probably FuseCentral) that monitors and prevents overlap between various handlers during runtime.
Imagine "binding" a target object's properties to Fuse, then applying physics motion and canned animations without having to worry about the complexities under the hood.
As with Fuse 2, everything could be sequenced in a simple declarative format. But we're also planning for such 'dialects' to be add-ons to a standard OO library, so there could be MXML flavors, etc.
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