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	<title>Comments on: Letting the cat out the bag on Fuse 3: Tweening, Physics &amp; 3D</title>
	<atom:link href="http://blog.mosessupposes.com/?feed=rss2&#038;p=9" rel="self" type="application/rss+xml" />
	<link>http://blog.mosessupposes.com/?p=9</link>
	<description>Actionscript blog</description>
	<lastBuildDate>Tue, 08 May 2012 07:13:31 -0700</lastBuildDate>
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		<title>By: TweenBencher, Another Flash Animation Kit Speed Performance Test By MosesSupposes &#171; [ draw.logic ]</title>
		<link>http://blog.mosessupposes.com/?p=9&#038;cpage=1#comment-148</link>
		<dc:creator>TweenBencher, Another Flash Animation Kit Speed Performance Test By MosesSupposes &#171; [ draw.logic ]</dc:creator>
		<pubDate>Tue, 23 Oct 2007 05:49:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=9#comment-148</guid>
		<description>[...] MosesSupposes might release a Fuse 3 still (built from Go?) but that is still in an private beta stage ( for Go- not Fuse)  fairly recently and seems a bit unsure as to whether it will be released or not per the blog. To forewarn the fanbase, this is not a release announcement, no major progress to announce at this time. [...]</description>
		<content:encoded><![CDATA[<p>[...] MosesSupposes might release a Fuse 3 still (built from Go?) but that is still in an private beta stage ( for Go- not Fuse)  fairly recently and seems a bit unsure as to whether it will be released or not per the blog. To forewarn the fanbase, this is not a release announcement, no major progress to announce at this time. [...]</p>
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	</item>
	<item>
		<title>By: Dane Hesseldahl</title>
		<link>http://blog.mosessupposes.com/?p=9&#038;cpage=1#comment-24</link>
		<dc:creator>Dane Hesseldahl</dc:creator>
		<pubDate>Fri, 07 Sep 2007 18:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=9#comment-24</guid>
		<description>Dude... if you were here right now, I&#039;d hug you.

Thanks for everything Moses!</description>
		<content:encoded><![CDATA[<p>Dude&#8230; if you were here right now, I&#8217;d hug you.</p>
<p>Thanks for everything Moses!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stelios</title>
		<link>http://blog.mosessupposes.com/?p=9&#038;cpage=1#comment-22</link>
		<dc:creator>stelios</dc:creator>
		<pubDate>Tue, 04 Sep 2007 20:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=9#comment-22</guid>
		<description>this is a more advanced example of what I mean
http://mirko.highbox.net/labs/effector/</description>
		<content:encoded><![CDATA[<p>this is a more advanced example of what I mean<br />
<a href="http://mirko.highbox.net/labs/effector/">http://mirko.highbox.net/labs/effector/</a></p>
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	</item>
	<item>
		<title>By: stelios</title>
		<link>http://blog.mosessupposes.com/?p=9&#038;cpage=1#comment-21</link>
		<dc:creator>stelios</dc:creator>
		<pubDate>Fri, 31 Aug 2007 10:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=9#comment-21</guid>
		<description>I&#039; ve seen that many times in the production workflow there was a need for an AUTOMATIC MASKING SYSTEM, something like this

import mx.transitions.*;
import mx.transitions.easing.*;

function maskIt (whatMovie:MovieClip, time:Number){
whatMovie._visible = false
var activateTimer:Number = setInterval(loadImage, time);
function loadImage(){
TransitionManager.start(whatMovie, {type:Wipe , direction:Transition.IN, duration:1, easing:Regular.easeOut, startPoint:4});
//επιτρέπει μόνο μία φορά να παίξει
clearInterval( activateTimer );
}
}

function demaskIt (whatMovie:MovieClip, time:Number){
whatMovie._visible = false
var activateTimer:Number = setInterval(loadImage, time);
function loadImage(){
TransitionManager.start(whatMovie, {type:Wipe , direction:Transition.OUT, duration:.5, easing:Regular.easeOut, startPoint:4});
//επιτρέπει μόνο μία φορά να παίξει
clearInterval( activateTimer );
}
}


maskIt(label_mc, 2000);
demaskIt(label_mc, 4000);


Also it would be very nice if there was a much more descriptive examples in the future documentation for advanced features of fuse (like removeTarget, shift, slice etc) in order to understand when we can use them. Thank you Moses and all the other team for you remarkable libraries!</description>
		<content:encoded><![CDATA[<p>I&#8217; ve seen that many times in the production workflow there was a need for an AUTOMATIC MASKING SYSTEM, something like this</p>
<p>import mx.transitions.*;<br />
import mx.transitions.easing.*;</p>
<p>function maskIt (whatMovie:MovieClip, time:Number){<br />
whatMovie._visible = false<br />
var activateTimer:Number = setInterval(loadImage, time);<br />
function loadImage(){<br />
TransitionManager.start(whatMovie, {type:Wipe , direction:Transition.IN, duration:1, easing:Regular.easeOut, startPoint:4});<br />
//επιτρέπει μόνο μία φορά να παίξει<br />
clearInterval( activateTimer );<br />
}<br />
}</p>
<p>function demaskIt (whatMovie:MovieClip, time:Number){<br />
whatMovie._visible = false<br />
var activateTimer:Number = setInterval(loadImage, time);<br />
function loadImage(){<br />
TransitionManager.start(whatMovie, {type:Wipe , direction:Transition.OUT, duration:.5, easing:Regular.easeOut, startPoint:4});<br />
//επιτρέπει μόνο μία φορά να παίξει<br />
clearInterval( activateTimer );<br />
}<br />
}</p>
<p>maskIt(label_mc, 2000);<br />
demaskIt(label_mc, 4000);</p>
<p>Also it would be very nice if there was a much more descriptive examples in the future documentation for advanced features of fuse (like removeTarget, shift, slice etc) in order to understand when we can use them. Thank you Moses and all the other team for you remarkable libraries!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: aYo</title>
		<link>http://blog.mosessupposes.com/?p=9&#038;cpage=1#comment-20</link>
		<dc:creator>aYo</dc:creator>
		<pubDate>Wed, 29 Aug 2007 05:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=9#comment-20</guid>
		<description>Great Stuff Moses, More bounce to the ounce</description>
		<content:encoded><![CDATA[<p>Great Stuff Moses, More bounce to the ounce</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: katopz</title>
		<link>http://blog.mosessupposes.com/?p=9&#038;cpage=1#comment-19</link>
		<dc:creator>katopz</dc:creator>
		<pubDate>Wed, 29 Aug 2007 05:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=9#comment-19</guid>
		<description>I&#039;m useless, lol, Just want to say Happy! Happy!</description>
		<content:encoded><![CDATA[<p>I&#8217;m useless, lol, Just want to say Happy! Happy!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim K</title>
		<link>http://blog.mosessupposes.com/?p=9&#038;cpage=1#comment-18</link>
		<dc:creator>Tim K</dc:creator>
		<pubDate>Tue, 28 Aug 2007 23:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=9#comment-18</guid>
		<description>This sounds really cool!

I&#039;m working on Papervision and &#039;ASCollada&#039; ( http://code.google.com/p/ascollada/). 
Collada (http://www.collada.org/) describes both animations and physics quite well I believe. So it may be worth looking at. 

Anyway: happy bday!</description>
		<content:encoded><![CDATA[<p>This sounds really cool!</p>
<p>I&#8217;m working on Papervision and &#8216;ASCollada&#8217; ( <a href="http://code.google.com/p/ascollada/)">http://code.google.com/p/ascollada/)</a>.<br />
Collada (<a href="http://www.collada.org/">http://www.collada.org/</a>) describes both animations and physics quite well I believe. So it may be worth looking at. </p>
<p>Anyway: happy bday!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andy Zupko</title>
		<link>http://blog.mosessupposes.com/?p=9&#038;cpage=1#comment-17</link>
		<dc:creator>Andy Zupko</dc:creator>
		<pubDate>Tue, 28 Aug 2007 22:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=9#comment-17</guid>
		<description>Fuse 2 is awesome. Fuse 3 sounds... perfect? (happy b-day!)</description>
		<content:encoded><![CDATA[<p>Fuse 2 is awesome. Fuse 3 sounds&#8230; perfect? (happy b-day!)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jgrden</title>
		<link>http://blog.mosessupposes.com/?p=9&#038;cpage=1#comment-16</link>
		<dc:creator>jgrden</dc:creator>
		<pubDate>Tue, 28 Aug 2007 21:20:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=9#comment-16</guid>
		<description>Happy Birthday man!!! \m/</description>
		<content:encoded><![CDATA[<p>Happy Birthday man!!! \m/</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mosesoak</title>
		<link>http://blog.mosessupposes.com/?p=9&#038;cpage=1#comment-15</link>
		<dc:creator>mosesoak</dc:creator>
		<pubDate>Tue, 28 Aug 2007 21:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=9#comment-15</guid>
		<description>Thanks for the comments so far folks. Japanitrat: yes, what&#039;s up with that crosshair thingy? Must be part of the template I used.. haven&#039;t gotten around to fixing it up yet.

I made a post to the Tweener list and have been getting some really great responses there. I would encourage people interested in this discussion to join both the Fuselist and the Tweener list to keep up, we&#039;ll be bouncing it back and forth between those two venues.</description>
		<content:encoded><![CDATA[<p>Thanks for the comments so far folks. Japanitrat: yes, what&#8217;s up with that crosshair thingy? Must be part of the template I used.. haven&#8217;t gotten around to fixing it up yet.</p>
<p>I made a post to the Tweener list and have been getting some really great responses there. I would encourage people interested in this discussion to join both the Fuselist and the Tweener list to keep up, we&#8217;ll be bouncing it back and forth between those two venues.</p>
]]></content:encoded>
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