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	<title>Comments on: InteractivePNG</title>
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	<link>http://blog.mosessupposes.com/?p=40</link>
	<description>Actionscript blog</description>
	<pubDate>Tue, 07 Sep 2010 21:39:48 +0000</pubDate>
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		<title>By: 8 Useful Misc ActionScript Class - Ntt.cc</title>
		<link>http://blog.mosessupposes.com/?p=40&#038;cpage=1#comment-364</link>
		<dc:creator>8 Useful Misc ActionScript Class - Ntt.cc</dc:creator>
		<pubDate>Sun, 14 Mar 2010 13:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=40#comment-364</guid>
		<description>[...] InteractivePNG [...]</description>
		<content:encoded><![CDATA[<p>[...] InteractivePNG [...]</p>
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		<title>By: Sam Brenner - New Media Design &#187; Holder MovieClips and InteractivePNG Not Working</title>
		<link>http://blog.mosessupposes.com/?p=40&#038;cpage=1#comment-363</link>
		<dc:creator>Sam Brenner - New Media Design &#187; Holder MovieClips and InteractivePNG Not Working</dc:creator>
		<pubDate>Thu, 04 Feb 2010 21:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=40#comment-363</guid>
		<description>[...] InteractivePNG is a nifty class that&#8217;s been around for a while. Instead of extending MovieClip, you can extend InteractivePNG and it will capture all the mouse events and figure out if the mouse event was actually set off by transparent (or semi-transparent) pixel in a PNG. If so, it will ignore the event and let anything behind the transparent pixel receive the mouse event instead. [...]</description>
		<content:encoded><![CDATA[<p>[...] InteractivePNG is a nifty class that&#8217;s been around for a while. Instead of extending MovieClip, you can extend InteractivePNG and it will capture all the mouse events and figure out if the mouse event was actually set off by transparent (or semi-transparent) pixel in a PNG. If so, it will ignore the event and let anything behind the transparent pixel receive the mouse event instead. [...]</p>
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	<item>
		<title>By: InteractivePNG class by Moses Gunesch &#187; Natacha Fernandez Blog</title>
		<link>http://blog.mosessupposes.com/?p=40&#038;cpage=1#comment-362</link>
		<dc:creator>InteractivePNG class by Moses Gunesch &#187; Natacha Fernandez Blog</dc:creator>
		<pubDate>Fri, 04 Dec 2009 05:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=40#comment-362</guid>
		<description>[...] This is a very cool utility class that allows you to ignore transparent pixels on rollover. Not only that, it also lets you set an alpha tolerance level so you can have complete control over how much transparency is needed to register a hit. It&#8217;s pretty cool, check it out! [...]</description>
		<content:encoded><![CDATA[<p>[...] This is a very cool utility class that allows you to ignore transparent pixels on rollover. Not only that, it also lets you set an alpha tolerance level so you can have complete control over how much transparency is needed to register a hit. It&#8217;s pretty cool, check it out! [...]</p>
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	<item>
		<title>By: displayList Event wird nicht weitergereicht - Flashforum</title>
		<link>http://blog.mosessupposes.com/?p=40&#038;cpage=1#comment-360</link>
		<dc:creator>displayList Event wird nicht weitergereicht - Flashforum</dc:creator>
		<pubDate>Wed, 26 Aug 2009 07:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=40#comment-360</guid>
		<description>[...] selbst programmieren wenns schon jemand gemacht hat? MosesSupposes Blog Archive InteractivePNG  Diese Klasse macht genau das was du willst - du kannst durch die transparenten PNG-Bereiche [...]</description>
		<content:encoded><![CDATA[<p>[...] selbst programmieren wenns schon jemand gemacht hat? MosesSupposes Blog Archive InteractivePNG  Diese Klasse macht genau das was du willst - du kannst durch die transparenten PNG-Bereiche [...]</p>
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	</item>
	<item>
		<title>By: Twitter Updates for 2009-02-03 &#124; agitated Observer</title>
		<link>http://blog.mosessupposes.com/?p=40&#038;cpage=1#comment-320</link>
		<dc:creator>Twitter Updates for 2009-02-03 &#124; agitated Observer</dc:creator>
		<pubDate>Tue, 03 Feb 2009 13:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=40#comment-320</guid>
		<description>[...] InteractivePNG - useful as class for transparent hit states - http://blog.mosessupposes.com/?p=40 #    Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] InteractivePNG - useful as class for transparent hit states - <a href="http://blog.mosessupposes.com/?p=40" rel="nofollow">http://blog.mosessupposes.com/?p=40</a> #    Share and [...]</p>
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	<item>
		<title>By: psyrendust &#187; InteractivePNG - AS3 Class to handle hit areas for transparent PNG&#8217;s</title>
		<link>http://blog.mosessupposes.com/?p=40&#038;cpage=1#comment-319</link>
		<dc:creator>psyrendust &#187; InteractivePNG - AS3 Class to handle hit areas for transparent PNG&#8217;s</dc:creator>
		<pubDate>Mon, 02 Feb 2009 22:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=40#comment-319</guid>
		<description>[...] Blog post [...]</description>
		<content:encoded><![CDATA[<p>[...] Blog post [...]</p>
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		<title>By: Free Adobe - Macromedia Flash Web Site Design Tips, Flash Tutorials &#187; Blog Archive &#187; InteractivePNG - useful AS3 class</title>
		<link>http://blog.mosessupposes.com/?p=40&#038;cpage=1#comment-317</link>
		<dc:creator>Free Adobe - Macromedia Flash Web Site Design Tips, Flash Tutorials &#187; Blog Archive &#187; InteractivePNG - useful AS3 class</dc:creator>
		<pubDate>Sat, 31 Jan 2009 21:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=40#comment-317</guid>
		<description>[...] search if someone did great job on some workaround and I have found really great AS3 class called InteractivePNG. You can set even alphaTolerance to tell class if your MouseEvent event should be catched on [...]</description>
		<content:encoded><![CDATA[<p>[...] search if someone did great job on some workaround and I have found really great AS3 class called InteractivePNG. You can set even alphaTolerance to tell class if your MouseEvent event should be catched on [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Deviant Mind &#187; InteractivePNG class</title>
		<link>http://blog.mosessupposes.com/?p=40&#038;cpage=1#comment-304</link>
		<dc:creator>Deviant Mind &#187; InteractivePNG class</dc:creator>
		<pubDate>Wed, 21 Jan 2009 15:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=40#comment-304</guid>
		<description>[...] check the demo and download the class here: InteractivePNG [...]</description>
		<content:encoded><![CDATA[<p>[...] check the demo and download the class here: InteractivePNG [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sam Brenner - New Media Design &#187; masthead Dynamic Persuasion Design Final (Pt. 2): Energy Independence Calculator</title>
		<link>http://blog.mosessupposes.com/?p=40&#038;cpage=1#comment-244</link>
		<dc:creator>Sam Brenner - New Media Design &#187; masthead Dynamic Persuasion Design Final (Pt. 2): Energy Independence Calculator</dc:creator>
		<pubDate>Thu, 13 Nov 2008 21:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=40#comment-244</guid>
		<description>[...] was to do a pixel hit test, which proved very frustrating. I consulted Matt who referred me to the InteractivePNG class, which very easily told the mouse to ignore the PNG&#8217;s alpha. The problem it didn&#8217;t [...]</description>
		<content:encoded><![CDATA[<p>[...] was to do a pixel hit test, which proved very frustrating. I consulted Matt who referred me to the InteractivePNG class, which very easily told the mouse to ignore the PNG&#8217;s alpha. The problem it didn&#8217;t [...]</p>
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	<item>
		<title>By: Transparant PNG mouse events &#124; Menhir-effect blog</title>
		<link>http://blog.mosessupposes.com/?p=40&#038;cpage=1#comment-236</link>
		<dc:creator>Transparant PNG mouse events &#124; Menhir-effect blog</dc:creator>
		<pubDate>Sat, 27 Sep 2008 23:48:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mosessupposes.com/?p=40#comment-236</guid>
		<description>[...] solution lies ahead! InteractivePNG is a class that &#8216;ignores&#8217; mouse interactions on transparant pixels based on the [...]</description>
		<content:encoded><![CDATA[<p>[...] solution lies ahead! InteractivePNG is a class that &#8216;ignores&#8217; mouse interactions on transparant pixels based on the [...]</p>
]]></content:encoded>
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